GS: Tell us about your plans for player housing in the game. We understand that housing will be handled by a tent camp that your followers will haul around with you, and that the c...
GS: Tell us about the game's six character classes--how will they play, and how will they develop over time?SH: When players first start out in Gods & Heroes: Rome Rising...
Perpetual Entertainment design director Stieg Hedlund helps get us acquainted with the savage and mystical world of this upcoming massively multiplayer game.If you've pla...
I had heard about Gods & Heroes minion-based combat system but having never seen it action, I imagined some sort of glorified pet system. That thought brought up bad memories of ni...